My Tuesday Night RPG group has been playing Zeitgeist for the last couple of years. It’s a steampunk fantasy game, and it’s got a great story. Strong recommend here.
We started off playing it in 4th Edition D&D, but after a while it became clear that the system wasn’t supporting the cinematic playstyle that we were using. And every time a combat happened, the whole thing just ground to a halt. So we switched to FATE – a fast-moving pulp-inspired system that was exactly what we needed.
The only problem was while the game is actually great, the rulebook keeps all of the rules for combat scattered throughout it. So we always ended up having to look things up using one of the half-a-dozen post-its and bookmarks scattered throughout the book. Which was a bugger.
So, if you’re playing FATE and have the same problem, here’s a helpful cheat sheet that I created for combat.
Feel free to use, copy, share, print, pass on, and adapt for your own games.