originally posted 11th April 2004 — So I attended the Game Developers Conference in San Jose a couple of weeks ago. We know a lot about engendering emotion through novels and films. While telling a story in a game uses different methods…
I’ve just finished playing Ico. It’s a game for the PS2 in which you have to escape from a castle – and take your companion with you. The game is beautifully drawn, and instead of music features a soundtrack of ambient sound:…